Submitted by NXJournaling on Fri, 07/20/2012 - 11:33
While working with assemblies in NX, your parts' reference sets can pick up a lot of junk. Ok, maybe the junk is perfectly good and useable geometry, but you often don't want to keep it where NX put it. These extras show up from operations like wave linking, working in context of an assembly, importing/exporting geometry, etc etc. The reference set dialog will gladly tell you how many objects are in a given reference set, but it stubbornly refuses to show you where they are.
Submitted by NXJournaling on Fri, 05/25/2012 - 06:19
The following journal will prompt the user to select a tube feature and will report the total length of the tube. Copy and paste the following code into a text file, then save it with a name such as “Tube_Length.vb”. Create or open a file that has some tube features in it and run the journal. The tube may be made of a single sketch, multiple sketches, dumb curves, edges, or any combination thereof. The journal demonstrates how to access the individual curves used to create the tube feature, and the use of the Ui.SelectWithSingleDialog function.
Submitted by NXJournaling on Thu, 04/19/2012 - 18:49
Working with Points Part 2
Creating points by specifying exact coordinates is well and good, but often you don’t much care about the location in absolute space but rather you need it to be located relative to another piece of geometry: the midpoint of a line, the intersection of a curve and a plane, the center of an arc. You can go through the trouble of calculating these locations and creating points at the coordinates, or you can use the tools in the NXOpen API to help out.
Submitted by NXJournaling on Thu, 03/15/2012 - 14:35
The point is a fundamental object for 3D modeling. It is a simple object, so will serve well for learning purposes; but they are also useful because they are often required when creating more complex entities (lines, arcs, splines, etc).